Journal Papers

Tomai, E., Kokla, M., Charcharos, C., Pastra, K., Liarokapis, F., Bezerianou, M., Cheliotis, K., Darra, A., Kavouras, M. Investigating the Relationship between Spatial Skills and Web Mapping Application Performance among University Students, Cartography and Geographic Information Science, Taylor & Francis, 2023. (DOI: 10.1080/15230406.2023.2224584)

Anastopoulou, N., Kokla, M., Tomai, E., Cheliotis, K., Liarokapis, F., Pastra, K., Kavouras, M. Cartographic perspectives on spatial and thematic levels of detail in augmented reality: a review of existing approaches, International Journal of Cartography, Taylor & Francis, 2023. (DOI: 10.1080/23729333.2023.2228592)

Cheliotis, K., Liarokapis, F., Kokla, M., Tomai, E., Pastra, K., Bezerianou, M., Darra, A., Kavouras, M. A systematic review of application development in augmented reality navigation research, Cartography and Geographic Information Science, Taylor & Francis, 50(3), 249-271, 2023. (DOI: 10.1080/15230406.2023.2194032)

Škola, F., Liarokapis, F., Virtual reality embodiment in motor imagery brain-computer interface training, Advances on Computer Vision, Imaging and Computer Graphics Theory and Applications, SN Computer Science, Springer, 4, Article number: 17, 1-14, 2023. (DOI: 0.1007/s42979-022-01402-8)

Kico, I., Liarokapis, F., Enhancing the Learning Process of Folk Dances using Augmented Reality and Non-Invasive Brain Stimulation, Entertainment Computing, Elsevier, 40, 2022. (DOI: 10.1016/j.entcom.2021.100455)

Marino, E., Bruno, F., Barbieri, L., Muzzupappa, M., Liarokapis, F. Background-Aware Colorization Technique for Augmented Reality Applications, IEEE Access 9, IEEE Computer Society, 161761-161772, 2021. (DOI: 10.1109/ACCESS.2021.3129076)

Škola, F., Liarokapis, F. Study of Full-body Virtual Embodiment Using noninvasive Brain Stimulation and Imaging, International Journal of Human-Computer Interaction, Taylor & Francis, 37(12): 1116-1129, 2021. (DOI: 10.1080/10447318.2020.1870827)

Marino, E., Bruno, F., Liarokapis, F. Color Harmonization, Deharmonization and Balancing in Augmented Reality, Applied Sciences, Special Issue Extended Reality: From Theory to Applications, MDPI, 11(9), 3915, 2021. (DOI: 10.3390/app11093915)

Čejka, J., Mangeruga, M., Bruno, F., Skarlatos, D., Liarokapis, F. Evaluating the Potential of Augmented Reality Interfaces for Exploring Underwater Historical Sites, IEEE Access 9, IEEE Computer Society, 45017-45031, 2021. (DOI: 10.1109/ACCESS.2021.3059978)

Čejka, J., Chmelík, J., Liarokapis, F. Exploring Tilting Methods for Typing Under Water, Multimedia Tools and Applications, Springer, 80, 31085-31103, 2021. (DOI: 10.1007/s11042-020-09305-7) 

 

Conference Papers

Ioannou, A., Lemonari, M., Liarokapis, F., Aristidou, A. Collaborative VR: Solving riddles in the concept of escape rooms, IMET 2023, Barcelona, Spain, 2023. To Appear

Apostolou, K., Liarokapis, F. A Systematic Review: The Role of Multisensory Feedback in Virtual Reality, Proc. of the 2nd International Conference on Intelligent Reality (ICIR 2022), IEEE Computer Society, Piscataway, NJ, USA, 14-16 Dec, 39-42, 2022. (DOI: 10.1109/ICIR55739.2022.00024)

Škola, F., Liarokapis, F. Reducing Brain-computer Interaction Training Time with Embodied Virtual Avatar, Proc. of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications – VISIGRAPP, SCITEPRESS Digital Library, 6-8 February, 7-17, 2022. (DOI: 10.5220/0011049100003124)

Cheliotis, K., Liarokapis, F., Kokla, M., Tomai, E., Pastra, K., Darra, A., Bezerianou, M., Kavouras, M. A Classification of Augmented Reality Approaches for Spatial Data Visualization, Proc. of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2021), IEEE Computer Society, October 4-8, Bari, Italy, 367-372, 2021. (DOI: 10.1109/ISMAR-Adjunct54149.2021.00084)

Giunchi, D., Bovo, R., Charalambous, P., Liarokapis, F., Shipman, A., James, S., Steed, A., Heinis, T. Perceived Realism of Pedestrian Crowds Trajectories in VR, Proc. of the 27th ACM Symposium on Virtual Reality Software and Technology (VRST), ACM Press, No. 38, 1-5, 2021. (DOI: 10.1145/3489849.3489860)

Škola, F., Liarokapis, F. BCIManager: A library for development of brain-computer interfacing applications in Unity, Proc. of the IEEE Conference on Games (CoG), IEEE Computer Society, Copenhagen, Denmark, 17-20 August, 1-4, 2021. (DOI: 10.1109/CoG52621.2021.9619123)

Škola, F., Gluszny, R., Liarokapis, F. Do 3D Visual Illusions Work for Immersive Virtual Environments?, Proc. of the IEEE Conference on Games (CoG), IEEE Computer Society, Copenhagen, Denmark, 17-20 August, 1-8, 2021. (DOI: 10.1109/CoG52621.2021.9619143)

Krejsa, J., Liarokapis, F. A Novel Lip Synchronization Approach for Games and Virtual Environments, Proc. of the IEEE Conference on Games (CoG), IEEE Computer Society, Copenhagen, Denmark, 17-20 August, 1-9, 2021. (DOI: 10.1109/CoG52621.2021.9619128)

Kavouras, M., Tomai, E., Kokla, M., Liarokapis, F., Pastra, K. Comparative Study about the Interaction of Digital Natives with Mainstream Web Mapping Services, Proc. of the 23rd International Conference on Human-Computer Interaction (HCII 2021), Human-Computer Interaction. Design and User Experience Case Studies (HCII 2021), Lecture Notes in Computer Science, vol 12764, Springer, Cham, 24-29 July, 337-350, 2021. (DOI: 10.1007/978-3-030-78468-3_23)

Konečný, R., Liarokapis, F. Foresthlon: Investigating Gender Experience through a Hybrid BCI Game, Proc. of the 23rd International Conference on Human-Computer Interaction (HCII 2021), Springer, HCI in Games: Experience Design and Game Mechanics (HCII 2021), Lecture Notes in Computer Science, vol 12789, Springer, Cham, 24-29 July, 57-74, 2021. (DOI: 10.1007/978-3-030-77277-2_5)

Čejka, J., Liarokapis, F. Look Behind You! – Using a Face Camera for Mobile Augmented Reality Odometry, In: Ioannides M., Fink E., Cantoni L., Champion E. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, EuroMed 2020. Lecture Notes in Computer Science, vol 12642. Springer, Cham, 215-227, 2020. (DOI: 10.1007/978-3-030-73043-7_18)

Kico, I., Zelníček, D., Liarokapis, F. Assessing the Learning of Folk Dance Movements Using Immersive Virtual Reality, Proc. of the 24th International Conference Information Visualisation (IV 2020), IEEE Computer Society, Vienna, Austria, 587-592, 2020. (DOI: 10.1109/IV51561.2020.00100)

Liarokapis, F., Vidová, I., Rizvić, S., Demesticha, S., Skarlatos, D. Underwater Search and Discovery: From Serious Games to Virtual Reality, In: Stephanidis C., Chen J.Y.C., Fragomeni G. (eds) HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality. HCII 2020. Lecture Notes in Computer Science, vol 12428. Springer, Cham, 178-197, 2020. (DOI: 10.1007/978-3-030-59990-4_15)

 

Workshop Papers

Apostolou, K., Charalambous, M., Makri, S., Charalambous, P., Liarokapis, F. The Funneling Effect: A prototype implementation of illusory sense of touch in virtual reality, 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Computer Society, Shanghai, China, 338-345, 2023. (DOI: 10.1109/VRW58643.2023.00076)

 

Book Chapters

Vourvopoulos, A., Niforatos, E., Bermudez i Badia, S. Liarokapis, F. Brain-Computer Interfacing with Interactive Systems – Case Study 2, Intelligent Computing for Interactive System Design: Statistics, Digital Signal Processing and Machine Learning in Practice, Eslambolchilar, P., Komninos, A., Dunlop, M. (Eds.), ACM Press, 237-272, 2021. (DOI: https://doi.org/10.1145/3447404.3447418)