Journal Papers

Cheliotis, K., Liarokapis, F., Kokla, M., Tomai, E., Pastra, K., Bezerianou, M., Darra, A., Kavouras, M. A systematic review of application development in augmented reality navigation research, Cartography and Geographic Information Science, Taylor & Francis, 2023. (DOI: 10.1080/15230406.2023.2194032).
Škola, F., Liarokapis, F., Virtual reality embodiment in motor imagery brain-computer interface training, Advances on Computer Vision, Imaging and Computer Graphics Theory and Applications, SN Computer Science, Springer, 4, Article number: 17, 1-14, 2023. (DOI: 0.1007/s42979-022-01402-8)
Kico, I., Liarokapis, F., Enhancing the Learning Process of Folk Dances using Augmented Reality and Non-Invasive Brain Stimulation, Entertainment Computing, Elsevier, 40, 2022. (DOI: 10.1016/j.entcom.2021.100455)
Marino, E., Bruno, F., Barbieri, L., Muzzupappa, M., Liarokapis, F. Background-Aware Colorization Technique for Augmented Reality Applications, IEEE Access 9, IEEE Computer Society, 161761-161772, 2021. (DOI: 10.1109/ACCESS.2021.3129076)
Škola, F., Liarokapis, F. Study of Full-body Virtual Embodiment Using noninvasive Brain Stimulation and Imaging, International Journal of Human-Computer Interaction, Taylor & Francis, 37(12): 1116-1129, 2021. (DOI: 10.1080/10447318.2020.1870827)
Marino, E., Bruno, F., Liarokapis, F. Color Harmonization, Deharmonization and Balancing in Augmented Reality, Applied Sciences, Special Issue Extended Reality: From Theory to Applications, MDPI, 11(9), 3915, 2021. (DOI: 10.3390/app11093915)
Čejka, J., Mangeruga, M., Bruno, F., Skarlatos, D., Liarokapis, F. Evaluating the Potential of Augmented Reality Interfaces for Exploring Underwater Historical Sites, IEEE Access 9, IEEE Computer Society, 45017-45031, 2021. (DOI: 10.1109/ACCESS.2021.3059978)
Čejka, J., Chmelík, J., Liarokapis, F. Exploring Tilting Methods for Typing Under Water, Multimedia Tools and Applications, Springer, 80, 31085-31103, 2021. (DOI: 10.1007/s11042-020-09305-7)

Conference Papers

Apostolou, K., Liarokapis, F. A Systematic Review: The Role of Multisensory Feedback in Virtual Reality, Proc. of the 2nd International Conference on Intelligent Reality (ICIR 2022), IEEE Computer Society, Piscataway, NJ, USA, 14-16 Dec, 39-42, 2022. (DOI: 10.1109/ICIR55739.2022.00024)

Škola, F., Liarokapis, F. Reducing Brain-computer Interaction Training Time with Embodied Virtual Avatar, Proc. of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications – VISIGRAPP, SCITEPRESS Digital Library, 6-8 February, 7-17, 2022. (DOI: 10.5220/0011049100003124)

Cheliotis, K., Liarokapis, F., Kokla, M., Tomai, E., Pastra, K., Darra, A., Bezerianou, M., Kavouras, M. A Classification of Augmented Reality Approaches for Spatial Data Visualization, Proc. of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2021), IEEE Computer Society, October 4-8, Bari, Italy, 367-372, 2021. (DOI: 10.1109/ISMAR-Adjunct54149.2021.00084)

Giunchi, D., Bovo, R., Charalambous, P., Liarokapis, F., Shipman, A., James, S., Steed, A., Heinis, T. Perceived Realism of Pedestrian Crowds Trajectories in VR, Proc. of the 27th ACM Symposium on Virtual Reality Software and Technology (VRST), ACM Press, No. 38, 1-5, 2021. (DOI: 10.1145/3489849.3489860)

Škola, F., Liarokapis, F. BCIManager: A library for development of brain-computer interfacing applications in Unity, Proc. of the IEEE Conference on Games (CoG), IEEE Computer Society, Copenhagen, Denmark, 17-20 August, 1-4, 2021. (DOI: 10.1109/CoG52621.2021.9619123)

Škola, F., Gluszny, R., Liarokapis, F. Do 3D Visual Illusions Work for Immersive Virtual Environments?, Proc. of the IEEE Conference on Games (CoG), IEEE Computer Society, Copenhagen, Denmark, 17-20 August, 1-8, 2021. (DOI: 10.1109/CoG52621.2021.9619143)

Krejsa, J., Liarokapis, F. A Novel Lip Synchronization Approach for Games and Virtual Environments, Proc. of the IEEE Conference on Games (CoG), IEEE Computer Society, Copenhagen, Denmark, 17-20 August, 1-9, 2021. (DOI: 10.1109/CoG52621.2021.9619128)

Kavouras, M., Tomai, E., Kokla, M., Liarokapis, F., Pastra, K. Comparative Study about the Interaction of Digital Natives with Mainstream Web Mapping Services, Proc. of the 23rd International Conference on Human-Computer Interaction (HCII 2021), Human-Computer Interaction. Design and User Experience Case Studies (HCII 2021), Lecture Notes in Computer Science, vol 12764, Springer, Cham, 24-29 July, 337-350, 2021. (DOI: 10.1007/978-3-030-78468-3_23)

Konečný, R., Liarokapis, F. Foresthlon: Investigating Gender Experience through a Hybrid BCI Game, Proc. of the 23rd International Conference on Human-Computer Interaction (HCII 2021), Springer, HCI in Games: Experience Design and Game Mechanics (HCII 2021), Lecture Notes in Computer Science, vol 12789, Springer, Cham, 24-29 July, 57-74, 2021. (DOI: 10.1007/978-3-030-77277-2_5)

Čejka, J., Liarokapis, F. Look Behind You! – Using a Face Camera for Mobile Augmented Reality Odometry, In: Ioannides M., Fink E., Cantoni L., Champion E. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, EuroMed 2020. Lecture Notes in Computer Science, vol 12642. Springer, Cham, 215-227, 2020. (DOI: 10.1007/978-3-030-73043-7_18)

Kico, I., Zelníček, D., Liarokapis, F. Assessing the Learning of Folk Dance Movements Using Immersive Virtual Reality, Proc. of the 24th International Conference Information Visualisation (IV 2020), IEEE Computer Society, Vienna, Austria, 587-592, 2020. (DOI: 10.1109/IV51561.2020.00100)

Liarokapis, F., Vidová, I., Rizvić, S., Demesticha, S., Skarlatos, D. Underwater Search and Discovery: From Serious Games to Virtual Reality, In: Stephanidis C., Chen J.Y.C., Fragomeni G. (eds) HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality. HCII 2020. Lecture Notes in Computer Science, vol 12428. Springer, Cham, 178-197, 2020. (DOI: 10.1007/978-3-030-59990-4_15)

Workshop Papers

Apostolou, K., Charalambous, M., Makri, S., Charalambous, P., Liarokapis, F. The Funneling Effect: A prototype implementation of illusory sense of touch in virtual reality, IEEE VR 2023 Workshop: Mixing Realities: Cross-reality Visualization | Interaction | and Collaboration, IEEE Computer Society, 2023. To Appear.

Book Chapters

Vourvopoulos, A., Niforatos, E., Bermudez i Badia, S. Liarokapis, F. Brain-Computer Interfacing with Interactive Systems – Case Study 2, Intelligent Computing for Interactive System Design: Statistics, Digital Signal Processing and Machine Learning in Practice, Eslambolchilar, P., Komninos, A., Dunlop, M. (Eds.), ACM Press, 237-272, 2021. (DOI: https://doi.org/10.1145/3447404.3447418)